Built for one sitting
Default tide is 18 turns — about 15 to 25 minutes. Set 10 for a sprint or 100 for a long night. No property sets. No “one more lap.”
A stylish 2-player browser board game you can slap your name on. Trade echoes of things that never happened — then export a branded copy with your title, colors, and logo. Play in 15–25 minutes. Host it. Sell it. Keep the file.
Two traders orbit a dying-star flea market. You buy strange echoes, flip them at ports, survive Drift Cards, and cash out before the Echo Tide dissolves the stalls. Fast. Atmospheric. Done in a sitting — not a weekend campaign.
Default tide is 18 turns — about 15 to 25 minutes. Set 10 for a sprint or 100 for a long night. No property sets. No “one more lap.”
Two humans on one screen. You versus a greedy little computer. Or lean back and watch computer versus computer haggle itself into ruin.
Dark cosmic bazaar. Amber, violet, cyan. Stall icons. Dice, footsteps, deals, cards, and a closing sting. Mute toggle included.
24 stalls. Whisper Coins. Satchel of five. Ports, taxes, warp, Black Velvet, Drift Cards. The well in the middle. Your logo sits under the first trader.
You do not have to hunt through code. Open the Windows studio, set your brand, hit generate. Gameplay stays locked. Skin is yours.
New title and tagline. Rename the traders. Click colors or paste hex. Choose a transparent PNG. Generate one complete HTML file.
Embed the logo so the branded game is still a true single file — nothing extra to forget on the server. Transparency stays.
Dice, Drift Cards, stalls, computer traders, and tide math are not rewritten. Only text, colors, and the portrait change.
Not a rented widget. Not a subscription that dies when a card expires. The game is a file on your disk.
Café, podcast, membership, merch drop, school club. Brand it in minutes and it looks like you built the table.
A match lasts a quarter hour. That is attention you can put ads, a list form, or a shop link around.
Put your logo on it and sell a download. “Playable in the browser, yours forever” is an easy product sentence.
Gate a demo or a house-rules board behind an email field. People trade an address for a game they can finish on lunch.
Drop it in a paid community as a members-only table. It makes a room feel like a place, not a content dump.
Open the HTML. No account. No backend. Phone, laptop, USB stick, bad café wifi — it still plays.
Pay once. Hosting is optional. Nobody can turn your copy off but you.
Game HTML plus Echo Bazaar Branding Studio. Open the game once. That is the product.
Title, names, colors, copyright, logo. Generate. The studio can embed the logo so you still ship one file.
Upload it. Zip it. Play it on the train. All three count.
One-time. No subscription. Yours to rebrand and host.
Yes. Branding Studio: choose the image and generate. Or place logo.png next to the HTML.
Yes. Any host that can serve a webpage can serve Echo Bazaar.
Yes. Open the HTML in a browser. No internet required to play.
Yes. Wrap the game in your page and place units around it. Keep ads off the board tiles.
Not to play, host, or rebrand. The Studio handles title, names, colors, copyright, and logo.
You get commercial rights to the copy you purchase: host it, charge for access, put it in a membership, white-label a version for a client. You do not get the right to resell the unmodified kit as if you wrote the engine.