HEX2LOCK is a complete, browser-ready tactics game in one HTML file. Four wedges. One weaponized center. Instant play — then skin it, wrap ads around it, and ship it under your brand.
A tight four-player hex duel. Last operative standing — or lock the map long enough to steal the win.
A pointy-top hex map of radius 3: 37 cells. Four colored wedges crash into a single center hex — the Lock. That center is not a hallway. It is a weapon.
End a move on center and seal an axis: NE–SW or NW–SE. Those directions die for everyone until your next turn.
Solo challenge. Teach the rules in one sitting.
Spectator mode for streams, cafés, and attract loops.
Hot-seat rivalry with two AIs filling the wedges.
Pass-and-play chaos. Party table, meetup, LAN night.
Not an app store build. Not a Unity export. A single playable page you can host, zip, wrap, or drop into any site.
Open hex2lock.html in Chrome, Firefox, Edge, or Safari. No install, no account, no backend. Host it on itch, Gumroad, your own domain, a USB stick, or a kiosk.
Titles, wedge names, colors, radius, rift count, lockdown streak, CPU speed, default mode, studio line, and logo are all swap-friendly. Pair it with the Lazarus rebrand tool or edit the tokens by hand.
Iframe it on a landing page, slap it under a header with ads, or ship it inside an Electron / WebView shell. It is just a page — your stack already speaks it.
Buyers are not paying for “another puzzle.” They are paying for a finished spectacle they can own and exploit.
Board, AI, rifts, lock seals, lockdown win, sound, modes, rules modal — already wired. You start at “ship,” not “design a hex engine.”
Orbitron HUD, pulse seals, rotating rifts, faction glow. It photographs well. It streams well. It sells the screenshot before anyone clicks Play.
Matches resolve fast. Perfect for ad refreshes, “one more run” loops, and newsletter freebies that still feel premium.
No monthly engine tax. No store cut unless you choose a store. The HTML is the product and the inventory.
Swap four colors and a title and it is your arena. Schools, streamers, merch labels, and indie shops all want that.
Browsers on phones, laptops, library PCs, Twitch overlays, classroom boards. Zero friction to first move.
A Windows Lazarus tool that writes a fresh HEX2LOCK HTML file from your title, colors, wedge names, rules, and logo. No hand-editing required.
You are buying a commercial-ready HTML game, not a toy demo. Here is how operators recoup — and then some.
Download the HTML game and optional rebrand project.
Names, colors, logo, rules numbers. Your hive, your myth.
Drop the file on any static host. Add ads or a paywall if you want.
Sell copies, run events, or let the page print ad revenue while CPUs duel.
Single-file HTML5 game with four modes, rift economy, axis seals, lockdown victory, and HUD sound.
Documented tokens for title, lore, factions, colors, radius, rifts, streak, CPU timing, mode, and logo.
Ship it in products you publish, subject to the license of the copy you purchased. You handle the ads and the storefront.
One HTML game. Infinite skins. Put your name on the hive and start charging.
Checkout on Gumroad. Files land in the buyer’s library after payment.
Purchase HEX2LOCKNo. It is HTML. A modern browser is the machine.
Yes. That is the product. Colors, names, title, logo, and several rule knobs are built for reskinning.
Yes. Host the file inside your own page and place ad units around the arena, or gate extra runs behind a rewarded video.
Yes, subject to the license of the pack you bought. Do not resell the unmodified authoring tool as if you wrote the studio.